RibbonBusyBar,RibbonBusyRing,RibbonProgressBar,RibbonProgressRing: Fix wrong spelling.
This commit is contained in:
parent
f3597a25b7
commit
5318fd359f
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@ -17,7 +17,7 @@ BusyIndicator {
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property real indicatorWidth: 4
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property real indicatorHeight: 4
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property int indicatorNumber: 5
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property int animationDurarion: 2000
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property int animationDuration: 2000
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property bool reversed: false
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QtObject{
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@ -67,7 +67,7 @@ BusyIndicator {
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property: "x"
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from: control.reversed ? barWidth + (index + 1) * indicatorWidth : -(index + 1) * indicatorWidth
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to: control.reversed ? (index + 1) * indicatorWidth : barWidth - (index + 1) * indicatorWidth
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duration: animationDurarion * 9 / 10
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duration: animationDuration * 9 / 10
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easing.type: Easing.OutInCubic
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}
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@ -77,7 +77,7 @@ BusyIndicator {
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property: "x"
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from: control.reversed ? (index + 1) * indicatorWidth : barWidth - (index + 1) * indicatorWidth
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to: control.reversed ? -(index + 1) * indicatorWidth - control.indicatorNumber*indicatorWidth : barWidth + (index + 1) * indicatorWidth + control.indicatorNumber*indicatorWidth
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duration: animationDurarion / 10
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duration: animationDuration / 10
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easing.type: Easing.OutInCubic
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}
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@ -86,7 +86,7 @@ BusyIndicator {
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property: "opacity"
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from: 0.5
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to: 0
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duration: animationDurarion / 10
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duration: animationDuration / 10
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easing.type: Easing.OutExpo
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}
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}
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@ -16,10 +16,10 @@ BusyIndicator {
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property real radiusWidth: 4
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property int lineNumber: RibbonTheme.modernStyle ? 10 : 8
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property real default_saturation: 0
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property int animationDurarion: RibbonTheme.modernStyle ? 4000 : 1000
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property int animationDuration: RibbonTheme.modernStyle ? 4000 : 1000
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property bool clockwise: true
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onAnimationDurarionChanged: {
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onAnimationDurationChanged: {
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running = !running
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Qt.callLater(()=>running = !running) // Fix Qt 5 animation duration doesn't change
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}
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@ -41,7 +41,7 @@ BusyIndicator {
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from: clockwise ? lineNumber : 0
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to: clockwise ? 0 : lineNumber
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loops: Animation.Infinite
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duration: animationDurarion
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duration: animationDuration
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}
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Repeater {
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@ -77,7 +77,7 @@ BusyIndicator {
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property: "rotation"
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from: (clockwise ? 1 : -1) * 0
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to: (clockwise ? 1 : -1) * (360 - (index - lineNumber / 4 + 0.5) * private_property.angle * 1.4)
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duration: animationDurarion / 2
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duration: animationDuration / 2
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easing.type: Easing.OutInQuad
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}
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@ -87,19 +87,19 @@ BusyIndicator {
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property: "rotation"
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from: (clockwise ? 1 : -1) * (360 - (index - lineNumber / 4 + 0.5) * private_property.angle * 1.4)
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to: (clockwise ? 1 : -1) * 720
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duration: animationDurarion / 2
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duration: animationDuration / 2
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easing.type: Easing.OutInQuad
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}
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SequentialAnimation{
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PauseAnimation {
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duration: animationDurarion / 2 - animationDurarion / 20
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duration: animationDuration / 2 - animationDuration / 20
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}
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PropertyAnimation {
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target: repeater.itemAt(index)
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property: "opacity"
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from: 0.5
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to: 0
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duration: animationDurarion / 20
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duration: animationDuration / 20
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easing.type: Easing.OutExpo
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}
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}
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@ -22,7 +22,7 @@ Item{
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property int barHeight: 6
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property bool showText: true
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property int textLabelMargin: textLabelPosition === RibbonProgressBar.LabelPosition.Top || textLabelPosition === RibbonProgressBar.LabelPosition.Bottom ? 0 : 5
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property int animationDurarion: 800
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property int animationDuration: 800
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property int indeterminateWidth: barWidth * 0.25
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property int textLabelPosition: bar.mirrored ? RibbonProgressBar.LabelPosition.Left : RibbonProgressBar.LabelPosition.Right
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property string text: qsTr("Loading")
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@ -86,7 +86,7 @@ Item{
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from: -indeterminateWidth
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to:barWidth+indeterminateWidth
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loops: Animation.Infinite
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duration: animationDurarion
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duration: animationDuration
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easing.type: Easing.OutInQuad
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}
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}
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@ -5,7 +5,7 @@ RibbonProgressBar {
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id: control
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barWidth: centerInTextLabel && showText ? Math.max(textLabel.contentWidth + ringWidth * 2 + textLabelMargin * 2, 50) : 50
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barHeight: barWidth
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animationDurarion: 2000
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animationDuration: 2000
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property real ringWidth: 6
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property bool centerInTextLabel: false
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@ -49,14 +49,14 @@ RibbonProgressBar {
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SequentialAnimation on startAngle {
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loops: Animation.Infinite
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running: control.visible && control.indeterminate
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PropertyAnimation { from: 0; to: 450; duration: control.animationDurarion/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 450; to: 1080; duration: control.animationDurarion/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 0; to: 450; duration: control.animationDuration/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 450; to: 1080; duration: control.animationDuration/2; easing.type: Easing.OutSine }
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}
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SequentialAnimation on sweepAngle {
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loops: Animation.Infinite
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running: control.visible && control.indeterminate
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PropertyAnimation { from: 0; to: 180; duration: control.animationDurarion/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 180; to: 0; duration: control.animationDurarion/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 0; to: 180; duration: control.animationDuration/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 180; to: 0; duration: control.animationDuration/2; easing.type: Easing.OutSine }
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}
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onStartAngleChanged: {
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requestPaint()
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@ -17,7 +17,7 @@ BusyIndicator {
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property real indicatorWidth: 4
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property real indicatorHeight: 4
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property int indicatorNumber: 5
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property int animationDurarion: 2000
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property int animationDuration: 2000
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property bool reversed: false
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QtObject{
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@ -67,7 +67,7 @@ BusyIndicator {
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property: "x"
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from: control.reversed ? barWidth + (index + 1) * indicatorWidth : -(index + 1) * indicatorWidth
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to: control.reversed ? (index + 1) * indicatorWidth : barWidth - (index + 1) * indicatorWidth
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duration: animationDurarion * 9 / 10
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duration: animationDuration * 9 / 10
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easing.type: Easing.OutInCubic
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}
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@ -77,7 +77,7 @@ BusyIndicator {
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property: "x"
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from: control.reversed ? (index + 1) * indicatorWidth : barWidth - (index + 1) * indicatorWidth
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to: control.reversed ? -(index + 1) * indicatorWidth - control.indicatorNumber*indicatorWidth : barWidth + (index + 1) * indicatorWidth + control.indicatorNumber*indicatorWidth
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duration: animationDurarion / 10
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duration: animationDuration / 10
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easing.type: Easing.OutInCubic
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}
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@ -86,7 +86,7 @@ BusyIndicator {
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property: "opacity"
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from: 0.5
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to: 0
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duration: animationDurarion / 10
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duration: animationDuration / 10
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easing.type: Easing.OutExpo
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}
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}
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@ -16,10 +16,10 @@ BusyIndicator {
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property real radiusWidth: 4
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property int lineNumber: RibbonTheme.modernStyle ? 10 : 8
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property real default_saturation: 0
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property int animationDurarion: RibbonTheme.modernStyle ? 4000 : 1000
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property int animationDuration: RibbonTheme.modernStyle ? 4000 : 1000
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property bool clockwise: true
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onAnimationDurarionChanged: {
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onAnimationDurationChanged: {
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running = !running
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Qt.callLater(()=>running = !running) // Fix Qt 5 animation duration doesn't change
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}
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@ -41,7 +41,7 @@ BusyIndicator {
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from: clockwise ? lineNumber : 0
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to: clockwise ? 0 : lineNumber
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loops: Animation.Infinite
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duration: animationDurarion
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duration: animationDuration
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}
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Repeater {
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@ -77,7 +77,7 @@ BusyIndicator {
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property: "rotation"
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from: (clockwise ? 1 : -1) * 0
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to: (clockwise ? 1 : -1) * (360 - (index - lineNumber / 4 + 0.5) * private_property.angle * 1.4)
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duration: animationDurarion / 2
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duration: animationDuration / 2
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easing.type: Easing.OutInQuad
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}
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@ -87,19 +87,19 @@ BusyIndicator {
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property: "rotation"
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from: (clockwise ? 1 : -1) * (360 - (index - lineNumber / 4 + 0.5) * private_property.angle * 1.4)
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to: (clockwise ? 1 : -1) * 720
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duration: animationDurarion / 2
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duration: animationDuration / 2
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easing.type: Easing.OutInQuad
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}
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SequentialAnimation{
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PauseAnimation {
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duration: animationDurarion / 2 - animationDurarion / 20
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duration: animationDuration / 2 - animationDuration / 20
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}
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PropertyAnimation {
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target: repeater.itemAt(index)
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property: "opacity"
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from: 0.5
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to: 0
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duration: animationDurarion / 20
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duration: animationDuration / 20
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easing.type: Easing.OutExpo
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}
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}
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@ -22,7 +22,7 @@ Item{
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property int barHeight: 6
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property bool showText: true
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property int textLabelMargin: textLabelPosition === RibbonProgressBar.LabelPosition.Top || textLabelPosition === RibbonProgressBar.LabelPosition.Bottom ? 0 : 5
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property int animationDurarion: 800
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property int animationDuration: 800
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property int indeterminateWidth: barWidth * 0.25
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property int textLabelPosition: bar.mirrored ? RibbonProgressBar.LabelPosition.Left : RibbonProgressBar.LabelPosition.Right
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property string text: qsTr("Loading")
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@ -86,7 +86,7 @@ Item{
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from: -indeterminateWidth
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to:barWidth+indeterminateWidth
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loops: Animation.Infinite
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duration: animationDurarion
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duration: animationDuration
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easing.type: Easing.OutInQuad
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}
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}
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@ -5,7 +5,7 @@ RibbonProgressBar {
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id: control
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barWidth: centerInTextLabel && showText ? Math.max(textLabel.contentWidth + ringWidth * 2 + textLabelMargin * 2, 50) : 50
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barHeight: barWidth
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animationDurarion: 2000
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animationDuration: 2000
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property real ringWidth: 6
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property bool centerInTextLabel: false
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@ -49,14 +49,14 @@ RibbonProgressBar {
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SequentialAnimation on startAngle {
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loops: Animation.Infinite
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running: control.visible && control.indeterminate
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PropertyAnimation { from: 0; to: 450; duration: control.animationDurarion/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 450; to: 1080; duration: control.animationDurarion/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 0; to: 450; duration: control.animationDuration/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 450; to: 1080; duration: control.animationDuration/2; easing.type: Easing.OutSine }
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}
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SequentialAnimation on sweepAngle {
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loops: Animation.Infinite
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running: control.visible && control.indeterminate
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PropertyAnimation { from: 0; to: 180; duration: control.animationDurarion/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 180; to: 0; duration: control.animationDurarion/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 0; to: 180; duration: control.animationDuration/2; easing.type: Easing.OutSine }
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PropertyAnimation { from: 180; to: 0; duration: control.animationDuration/2; easing.type: Easing.OutSine }
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}
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onStartAngleChanged: {
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requestPaint()
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