/* * MIT License * * Copyright (C) 2021-2023 by wangwenx190 (Yuhang Zhao) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "framelesshelper_win.h" #include "framelessmanager.h" #include "framelessmanager_p.h" #include "framelessconfig_p.h" #include "utils.h" #include "winverhelper_p.h" #include "framelesshelper_windows.h" #include "framelesshelpercore_global_p.h" #include #include #include #include #include #include FRAMELESSHELPER_BEGIN_NAMESPACE static Q_LOGGING_CATEGORY(lcFramelessHelperWin, "wangwenx190.framelesshelper.core.impl.win") #ifdef FRAMELESSHELPER_CORE_NO_DEBUG_OUTPUT # define INFO QT_NO_QDEBUG_MACRO() # define DEBUG QT_NO_QDEBUG_MACRO() # define WARNING QT_NO_QDEBUG_MACRO() # define CRITICAL QT_NO_QDEBUG_MACRO() #else # define INFO qCInfo(lcFramelessHelperWin) # define DEBUG qCDebug(lcFramelessHelperWin) # define WARNING qCWarning(lcFramelessHelperWin) # define CRITICAL qCCritical(lcFramelessHelperWin) #endif using namespace Global; [[maybe_unused]] static constexpr const wchar_t kFallbackTitleBarWindowClassName[] = L"org.wangwenx190.FramelessHelper.FallbackTitleBarWindow"; FRAMELESSHELPER_BYTEARRAY_CONSTANT2(Win32MessageTypeName, "windows_generic_MSG") FRAMELESSHELPER_STRING_CONSTANT(MonitorFromWindow) FRAMELESSHELPER_STRING_CONSTANT(GetMonitorInfoW) FRAMELESSHELPER_STRING_CONSTANT(ScreenToClient) FRAMELESSHELPER_STRING_CONSTANT(ClientToScreen) FRAMELESSHELPER_STRING_CONSTANT(GetClientRect) #ifdef Q_PROCESSOR_X86_64 FRAMELESSHELPER_STRING_CONSTANT(GetWindowLongPtrW) FRAMELESSHELPER_STRING_CONSTANT(SetWindowLongPtrW) #else // Q_PROCESSOR_X86_64 // WinUser.h defines G/SetClassLongPtr as G/SetClassLong due to the // "Ptr" suffixed APIs are not available on 32-bit platforms, so we // have to add the following workaround. Undefine the macros and then // redefine them is also an option but the following solution is more simple. FRAMELESSHELPER_STRING_CONSTANT2(GetWindowLongPtrW, "GetWindowLongW") FRAMELESSHELPER_STRING_CONSTANT2(SetWindowLongPtrW, "SetWindowLongW") #endif // Q_PROCESSOR_X86_64 FRAMELESSHELPER_STRING_CONSTANT(RegisterClassExW) FRAMELESSHELPER_STRING_CONSTANT(GetModuleHandleW) FRAMELESSHELPER_STRING_CONSTANT(CreateWindowExW) FRAMELESSHELPER_STRING_CONSTANT(SetLayeredWindowAttributes) FRAMELESSHELPER_STRING_CONSTANT(SetWindowPos) FRAMELESSHELPER_STRING_CONSTANT(TrackMouseEvent) FRAMELESSHELPER_STRING_CONSTANT(FindWindowW) FRAMELESSHELPER_STRING_CONSTANT(UnregisterClassW) FRAMELESSHELPER_STRING_CONSTANT(DestroyWindow) FRAMELESSHELPER_STRING_CONSTANT(GetWindowPlacement) FRAMELESSHELPER_STRING_CONSTANT(SetWindowPlacement) [[maybe_unused]] static constexpr const char kFallbackTitleBarErrorMessage[] = "FramelessHelper is unable to create the fallback title bar window, and thus the snap layout feature will be disabled" " unconditionally. You can ignore this error and continue running your application, nothing else will be affected, " "no need to worry. But if you really need the snap layout feature, please add a manifest file to your application and " "explicitly declare Windows 11 compatibility in it. If you just want to hide this error message, please use the " "FramelessConfig class to officially disable the snap layout feature for Windows 11."; [[maybe_unused]] static constexpr const char kD3DWorkaroundEnvVar[] = "FRAMELESSHELPER_USE_D3D_WORKAROUND"; struct Win32HelperData { SystemParameters params = {}; bool trackingMouse = false; WId fallbackTitleBarWindowId = 0; Dpi dpi = {}; QRect restoreGeometry = {}; }; struct Win32Helper { std::unique_ptr nativeEventFilter = nullptr; QHash data = {}; QHash fallbackTitleBarToParentWindowMapping = {}; }; Q_GLOBAL_STATIC(Win32Helper, g_win32Helper) [[nodiscard]] extern bool operator==(const RECT &lhs, const RECT &rhs) noexcept; [[nodiscard]] extern bool operator!=(const RECT &lhs, const RECT &rhs) noexcept; [[nodiscard]] extern QRect rect2qrect(const RECT &rect); [[nodiscard]] extern RECT qrect2rect(const QRect &qrect); [[nodiscard]] extern QString hwnd2str(const WId windowId); [[nodiscard]] extern QString hwnd2str(const HWND hwnd); [[nodiscard]] extern std::optional getMonitorForWindow(const HWND hwnd); [[nodiscard]] static inline LRESULT CALLBACK FallbackTitleBarWindowProc (const HWND hWnd, const UINT uMsg, const WPARAM wParam, const LPARAM lParam) { Q_ASSERT(hWnd); if (!hWnd) { return 0; } // WM_QUIT won't be posted to the WindowProc function. if (uMsg == WM_CLOSE) { if (DestroyWindow(hWnd) == FALSE) { WARNING << Utils::getSystemErrorMessage(kDestroyWindow); } return 0; } if (uMsg == WM_DESTROY) { return DefWindowProcW(hWnd, uMsg, wParam, lParam); } const auto windowId = reinterpret_cast(hWnd); if (!g_win32Helper()->fallbackTitleBarToParentWindowMapping.contains(windowId)) { return DefWindowProcW(hWnd, uMsg, wParam, lParam); } const WId parentWindowId = g_win32Helper()->fallbackTitleBarToParentWindowMapping.value(windowId); if (!g_win32Helper()->data.contains(parentWindowId)) { return DefWindowProcW(hWnd, uMsg, wParam, lParam); } const Win32HelperData data = g_win32Helper()->data.value(parentWindowId); const auto parentWindowHandle = reinterpret_cast(parentWindowId); // All mouse events: client area mouse events + non-client area mouse events. // Hit-testing event should not be considered as a mouse event. const bool isMouseEvent = (((uMsg >= WM_MOUSEFIRST) && (uMsg <= WM_MOUSELAST)) || ((uMsg >= WM_NCMOUSEMOVE) && (uMsg <= WM_NCXBUTTONDBLCLK))); const auto releaseButtons = [&data](const std::optional exclude) -> void { static constexpr const auto defaultButtonState = ButtonState::Normal; const SystemButtonType button = exclude.value_or(SystemButtonType::Unknown); if (button != SystemButtonType::WindowIcon) { data.params.setSystemButtonState(SystemButtonType::WindowIcon, defaultButtonState); } if (button != SystemButtonType::Help) { data.params.setSystemButtonState(SystemButtonType::Help, defaultButtonState); } if (button != SystemButtonType::Minimize) { data.params.setSystemButtonState(SystemButtonType::Minimize, defaultButtonState); } if (button != SystemButtonType::Maximize) { data.params.setSystemButtonState(SystemButtonType::Maximize, defaultButtonState); } if (button != SystemButtonType::Restore) { data.params.setSystemButtonState(SystemButtonType::Restore, defaultButtonState); } if (button != SystemButtonType::Close) { data.params.setSystemButtonState(SystemButtonType::Close, defaultButtonState); } }; const auto hoverButton = [&releaseButtons, &data](const SystemButtonType button) -> void { releaseButtons(button); data.params.setSystemButtonState(button, ButtonState::Hovered); }; const auto pressButton = [&releaseButtons, &data](const SystemButtonType button) -> void { releaseButtons(button); data.params.setSystemButtonState(button, ButtonState::Pressed); }; const auto clickButton = [&releaseButtons, &data](const SystemButtonType button) -> void { releaseButtons(button); data.params.setSystemButtonState(button, ButtonState::Released); }; switch (uMsg) { case WM_NCHITTEST: { // Try to determine what part of the window is being hovered here. This // is absolutely critical to making sure the snap layout works! const POINT nativeGlobalPos = {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)}; POINT nativeLocalPos = nativeGlobalPos; if (ScreenToClient(hWnd, &nativeLocalPos) == FALSE) { WARNING << Utils::getSystemErrorMessage(kScreenToClient); break; } const QPoint qtScenePos = Utils::fromNativeLocalPosition( data.params.getWindowHandle(), QPoint(nativeLocalPos.x, nativeLocalPos.y)); SystemButtonType buttonType = SystemButtonType::Unknown; if (data.params.isInsideSystemButtons(qtScenePos, &buttonType)) { switch (buttonType) { case SystemButtonType::WindowIcon: return HTSYSMENU; case SystemButtonType::Help: return HTHELP; case SystemButtonType::Minimize: return HTREDUCE; case SystemButtonType::Maximize: case SystemButtonType::Restore: return HTZOOM; case SystemButtonType::Close: return HTCLOSE; case SystemButtonType::Unknown: Q_UNREACHABLE_RETURN(HTNOWHERE); } } // Returns "HTTRANSPARENT" to let the mouse event pass through this invisible // window to the parent window beneath it, otherwise all the controls under it // can't be hovered. return HTTRANSPARENT; } case WM_NCMOUSEMOVE: { // When we get this message, it's because the mouse moved when it was // over somewhere we said was the non-client area. // // We'll use this to communicate state to the title bar control, so that // it can update its visuals. // - If we're over a button, hover it. // - If we're over _anything else_, stop hovering the buttons. switch (wParam) { case HTTOP: case HTCAPTION: { releaseButtons(std::nullopt); // Pass caption-related nonclient messages to the parent window. // Make sure to do this for the HTTOP, which is the top resize // border, so we can resize the window on the top. return SendMessageW(parentWindowHandle, uMsg, wParam, lParam); } case HTSYSMENU: hoverButton(SystemButtonType::WindowIcon); break; case HTHELP: hoverButton(SystemButtonType::Help); break; case HTREDUCE: hoverButton(SystemButtonType::Minimize); break; case HTZOOM: hoverButton(SystemButtonType::Maximize); break; case HTCLOSE: hoverButton(SystemButtonType::Close); break; default: releaseButtons(std::nullopt); break; } // If we haven't previously asked for mouse tracking, request mouse // tracking. We need to do this so we can get the WM_NCMOUSELEAVE // message when the mouse leave the title bar. Otherwise, we won't always // get that message (especially if the user moves the mouse _real // fast_). if (!data.trackingMouse && ((wParam == HTSYSMENU) || (wParam == HTHELP) || (wParam == HTREDUCE) || (wParam == HTZOOM) || (wParam == HTCLOSE))) { TRACKMOUSEEVENT tme; SecureZeroMemory(&tme, sizeof(tme)); tme.cbSize = sizeof(tme); // TME_NONCLIENT is absolutely critical here. In my experimentation, // we'd get WM_MOUSELEAVE messages after just a HOVER_DEFAULT // timeout even though we're not requesting TME_HOVER, which kinda // ruined the whole point of this. tme.dwFlags = (TME_LEAVE | TME_NONCLIENT); tme.hwndTrack = hWnd; tme.dwHoverTime = HOVER_DEFAULT; // We don't _really_ care about this. if (TrackMouseEvent(&tme) == FALSE) { WARNING << Utils::getSystemErrorMessage(kTrackMouseEvent); break; } g_win32Helper()->data[parentWindowId].trackingMouse = true; } } break; case WM_NCMOUSELEAVE: case WM_MOUSELEAVE: { // When the mouse leaves the drag rect, make sure to dismiss any hover. releaseButtons(std::nullopt); g_win32Helper()->data[parentWindowId].trackingMouse = false; } break; // NB: *Shouldn't be forwarding these* when they're not over the caption // because they can inadvertently take action using the system's default // metrics instead of our own. case WM_NCLBUTTONDOWN: case WM_NCLBUTTONDBLCLK: { // Manual handling for mouse clicks in the fallback title bar. If it's in a // caption button, then tell the title bar to "press" the button, which // should change its visual state. // // If it's not in a caption button, then just forward the message along // to the root HWND. Make sure to do this for the HTTOP, which is the // top resize border. switch (wParam) { case HTTOP: case HTCAPTION: // Pass caption-related nonclient messages to the parent window. return SendMessageW(parentWindowHandle, uMsg, wParam, lParam); // The buttons won't work as you'd expect; we need to handle those // ourselves. case HTSYSMENU: pressButton(SystemButtonType::WindowIcon); break; case HTHELP: pressButton(SystemButtonType::Help); break; case HTREDUCE: pressButton(SystemButtonType::Minimize); break; case HTZOOM: pressButton(SystemButtonType::Maximize); break; case HTCLOSE: pressButton(SystemButtonType::Close); break; default: break; } return 0; } case WM_NCLBUTTONUP: { // Manual handling for mouse RELEASES in the fallback title bar. If it's in a // caption button, then manually handle what we'd expect for that button. // // If it's not in a caption button, then just forward the message along // to the root HWND. switch (wParam) { case HTTOP: case HTCAPTION: // Pass caption-related nonclient messages to the parent window. return SendMessageW(parentWindowHandle, uMsg, wParam, lParam); // The buttons won't work as you'd expect; we need to handle those ourselves. case HTSYSMENU: clickButton(SystemButtonType::WindowIcon); break; case HTHELP: clickButton(SystemButtonType::Help); break; case HTREDUCE: clickButton(SystemButtonType::Minimize); break; case HTZOOM: clickButton(SystemButtonType::Maximize); break; case HTCLOSE: clickButton(SystemButtonType::Close); break; default: break; } return 0; } // Make sure to pass along right-clicks in this region to our parent window // - we don't need to handle these. case WM_NCRBUTTONDOWN: case WM_NCRBUTTONDBLCLK: case WM_NCRBUTTONUP: return SendMessageW(parentWindowHandle, uMsg, wParam, lParam); default: break; } // Forward all the mouse events we don't handle here to the parent window, // this is a necessary step to make sure the child widgets/quick items can still // receive mouse events from our homemade title bar. if (isMouseEvent) { SendMessageW(parentWindowHandle, uMsg, wParam, lParam); return 0; // There's nothing to do in this invisible window, so ignore it. } return DefWindowProcW(hWnd, uMsg, wParam, lParam); } [[nodiscard]] static inline bool resizeFallbackTitleBarWindow (const WId parentWindowId, const WId fallbackTitleBarWindowId, const bool hide) { Q_ASSERT(parentWindowId); Q_ASSERT(fallbackTitleBarWindowId); if (!parentWindowId || !fallbackTitleBarWindowId) { return false; } const auto parentWindowHandle = reinterpret_cast(parentWindowId); RECT parentWindowClientRect = {}; if (GetClientRect(parentWindowHandle, &parentWindowClientRect) == FALSE) { WARNING << Utils::getSystemErrorMessage(kGetClientRect); return false; } const int titleBarHeight = Utils::getTitleBarHeight(parentWindowId, true); const auto fallbackTitleBarWindowHandle = reinterpret_cast(fallbackTitleBarWindowId); const UINT flags = (SWP_NOACTIVATE | (hide ? SWP_HIDEWINDOW : SWP_SHOWWINDOW)); // As you can see from the code, we only use the fallback title bar window to activate the // snap layout feature introduced in Windows 11. So you may wonder, why not just // limit it to the area of the three system buttons, instead of covering the // whole title bar area? Well, I've tried that solution already and unfortunately // it doesn't work. And according to my experiment, it won't work either even if we // only reduce the window width for some pixels. So we have to make it expand to the // full width of the parent window to let it occupy the whole top area, and this time // it finally works. Since our current solution works well, I have no interest in digging // into all the magic behind it. if (SetWindowPos(fallbackTitleBarWindowHandle, HWND_TOP, 0, 0, parentWindowClientRect.right, titleBarHeight, flags) == FALSE) { WARNING << Utils::getSystemErrorMessage(kSetWindowPos); return false; } return true; } [[nodiscard]] static inline bool createFallbackTitleBarWindow(const WId parentWindowId, const bool hide) { Q_ASSERT(parentWindowId); if (!parentWindowId) { return false; } if (!WindowsVersionHelper::isWin10OrGreater()) { WARNING << "The fallback title bar window is only supported on Windows 10 and onwards."; return false; } const auto parentWindowHandle = reinterpret_cast(parentWindowId); const HINSTANCE instance = GetModuleHandleW(nullptr); Q_ASSERT(instance); if (!instance) { WARNING << Utils::getSystemErrorMessage(kGetModuleHandleW); return false; } static const auto fallbackTitleBarWindowClass = [instance]() -> bool { WNDCLASSEXW wcex = {}; // First try to find out if we have registered the window class already. if (GetClassInfoExW(instance, kFallbackTitleBarWindowClassName, &wcex) != FALSE) { // Register the same window class for multiple times will fail. return true; } SecureZeroMemory(&wcex, sizeof(wcex)); wcex.cbSize = sizeof(wcex); // The "CS_DBLCLKS" style is necessary, don't remove it! wcex.style = CS_DBLCLKS; wcex.lpszClassName = kFallbackTitleBarWindowClassName; wcex.hbrBackground = static_cast(GetStockObject(BLACK_BRUSH)); wcex.hCursor = LoadCursorW(nullptr, IDC_ARROW); wcex.lpfnWndProc = FallbackTitleBarWindowProc; wcex.hInstance = instance; if (RegisterClassExW(&wcex) != INVALID_ATOM) { registerUninitializeHook([](){ const HINSTANCE instance = GetModuleHandleW(nullptr); if (!instance) { //WARNING << Utils::getSystemErrorMessage(kGetModuleHandleW); return; } if (UnregisterClassW(kFallbackTitleBarWindowClassName, instance) == FALSE) { //WARNING << Utils::getSystemErrorMessage(kUnregisterClassW); } }); return true; } WARNING << Utils::getSystemErrorMessage(kRegisterClassExW); return false; }(); Q_ASSERT(fallbackTitleBarWindowClass); if (!fallbackTitleBarWindowClass) { WARNING << "Failed to register the window class for the fallback title bar window."; return false; } const HWND fallbackTitleBarWindowHandle = CreateWindowExW((WS_EX_LAYERED | WS_EX_NOREDIRECTIONBITMAP), kFallbackTitleBarWindowClassName, nullptr, WS_CHILD, 0, 0, 0, 0, parentWindowHandle, nullptr, instance, nullptr); // Some users reported that when using MinGW, the following assert won't trigger any // message box and will just crash, that's absolutely not what we would want to see. // And many users think they encountered FramelessHelper bugs when they get the assert // error, so let's just remove this assert anyway. It is meant to give the user some // hint about how to use the snap layout feature, but now it seems things are going // to a wrong direction instead. //Q_ASSERT_X(fallbackTitleBarWindowHandle, __FUNCTION__, kFallbackTitleBarErrorMessage); if (!fallbackTitleBarWindowHandle) { WARNING << Utils::getSystemErrorMessage(kCreateWindowExW); WARNING << kFallbackTitleBarErrorMessage; return false; } // Layered windows won't become visible unless we call the SetLayeredWindowAttributes() // or UpdateLayeredWindow() function at least once. if (SetLayeredWindowAttributes(fallbackTitleBarWindowHandle, 0, 255, LWA_ALPHA) == FALSE) { WARNING << Utils::getSystemErrorMessage(kSetLayeredWindowAttributes); return false; } const auto fallbackTitleBarWindowId = reinterpret_cast(fallbackTitleBarWindowHandle); if (!resizeFallbackTitleBarWindow(parentWindowId, fallbackTitleBarWindowId, hide)) { WARNING << "Failed to re-position the fallback title bar window."; return false; } g_win32Helper()->data[parentWindowId].fallbackTitleBarWindowId = fallbackTitleBarWindowId; g_win32Helper()->fallbackTitleBarToParentWindowMapping.insert(fallbackTitleBarWindowId, parentWindowId); return true; } FramelessHelperWin::FramelessHelperWin() : QAbstractNativeEventFilter() {} FramelessHelperWin::~FramelessHelperWin() = default; void FramelessHelperWin::addWindow(FramelessParamsConst params) { Q_ASSERT(params); if (!params) { return; } const WId windowId = params->getWindowId(); if (g_win32Helper()->data.contains(windowId)) { return; } Win32HelperData data = {}; data.params = *params; data.dpi = {Utils::getWindowDpi(windowId, true), Utils::getWindowDpi(windowId, false)}; g_win32Helper()->data.insert(windowId, data); if (!g_win32Helper()->nativeEventFilter) { g_win32Helper()->nativeEventFilter = std::make_unique(); qApp->installNativeEventFilter(g_win32Helper()->nativeEventFilter.get()); } DEBUG.noquote() << "The DPI of window" << hwnd2str(windowId) << "is" << data.dpi; #if 0 params->setWindowFlags(params->getWindowFlags() | Qt::FramelessWindowHint); // We need some delay here, otherwise the window styles will be overwritten by // QPA itself. But don't use QThread::sleep(), it doesn't help in our case. QTimer::singleShot(0, qApp, [windowId](){ Utils::maybeFixupQtInternals(windowId); }); #else // Qt maintains a frame margin internally, we need to update it accordingly // otherwise we'll get lots of warning messages when we change the window // geometry, it will also affect the final window geometry because QPA will // always take it into account when setting window size and position. Utils::updateInternalWindowFrameMargins(params->getWindowHandle(), true); #endif // Tell DWM our preferred frame margin. Utils::updateWindowFrameMargins(windowId, false); // Tell DWM we don't use the window icon/caption/sysmenu, don't draw them. Utils::hideOriginalTitleBarElements(windowId); // Without this hack, the child windows can't get DPI change messages from // Windows, which means only the top level windows can be scaled to the correct // size, we of course don't want such thing from happening. Utils::fixupChildWindowsDpiMessage(windowId); if (WindowsVersionHelper::isWin10RS1OrGreater()) { // Tell DWM we may need dark theme non-client area (title bar & frame border). FramelessHelper::Core::setApplicationOSThemeAware(); if (WindowsVersionHelper::isWin10RS5OrGreater()) { const bool dark = (FramelessManager::instance()->systemTheme() == SystemTheme::Dark); const auto isWidget = [params]() -> bool { const auto widget = params->getWidgetHandle(); return (widget && widget->isWidgetType()); }(); if (!isWidget) { // Tell UXTheme we may need dark theme controls. // Causes some QtWidgets paint incorrectly, so only apply to Qt Quick applications. Utils::updateGlobalWin32ControlsTheme(windowId, dark); } Utils::refreshWin32ThemeResources(windowId, dark); if (WindowsVersionHelper::isWin11OrGreater()) { // The fallback title bar window is only used to activate the Snap Layout feature // introduced in Windows 11, so it's not necessary to create it on systems below Win11. if (!FramelessConfig::instance()->isSet(Option::DisableWindowsSnapLayout)) { if (!createFallbackTitleBarWindow(windowId, params->isWindowFixedSize())) { WARNING << "Failed to create the fallback title bar window."; } } } } } } void FramelessHelperWin::removeWindow(const WId windowId) { Q_ASSERT(windowId); if (!windowId) { return; } if (!g_win32Helper()->data.contains(windowId)) { return; } g_win32Helper()->data.remove(windowId); if (g_win32Helper()->data.isEmpty()) { if (g_win32Helper()->nativeEventFilter) { qApp->removeNativeEventFilter(g_win32Helper()->nativeEventFilter.get()); g_win32Helper()->nativeEventFilter.reset(); } } HWND hwnd = nullptr; auto it = g_win32Helper()->fallbackTitleBarToParentWindowMapping.constBegin(); while (it != g_win32Helper()->fallbackTitleBarToParentWindowMapping.constEnd()) { if (it.value() == windowId) { const WId key = it.key(); hwnd = reinterpret_cast(key); g_win32Helper()->fallbackTitleBarToParentWindowMapping.remove(key); break; } ++it; } if (DestroyWindow(reinterpret_cast(hwnd)) == FALSE) { WARNING << Utils::getSystemErrorMessage(kDestroyWindow); } } bool FramelessHelperWin::nativeEventFilter(const QByteArray &eventType, void *message, QT_NATIVE_EVENT_RESULT_TYPE *result) { if ((eventType != kWin32MessageTypeName) || !message || !result) { return false; } // QPA by default stores the global mouse position in the pt field, // but let's not reply on such Qt-specific extensions. #if (QT_VERSION == QT_VERSION_CHECK(5, 11, 1)) // Work-around a bug caused by typo which only exists in Qt 5.11.1 const auto msg = *static_cast(message); #else const auto msg = static_cast(message); #endif const HWND hWnd = msg->hwnd; if (!hWnd) { // Why sometimes the window handle is null? Is it designed to be like this? // Anyway, we should skip the entire processing in this case. return false; } // Let's be extra safe. if (IsWindow(hWnd) == FALSE) { return false; } const UINT uMsg = msg->message; // WM_QUIT won't be posted to the WindowProc function. if ((uMsg == WM_CLOSE) || (uMsg == WM_DESTROY)) { return false; } const auto windowId = reinterpret_cast(hWnd); if (!g_win32Helper()->data.contains(windowId)) { return false; } const Win32HelperData data = g_win32Helper()->data.value(windowId); const bool frameBorderVisible = Utils::isWindowFrameBorderVisible(); const WPARAM wParam = msg->wParam; const LPARAM lParam = msg->lParam; const auto updateRestoreGeometry = [windowId, &data](const bool ignoreWindowState) -> void { if (!ignoreWindowState && !Utils::isWindowNoState(windowId)) { return; } const QRect rect = Utils::getWindowRestoreGeometry(windowId); if (!Utils::isValidGeometry(rect)) { WARNING << "The calculated restore geometry is invalid."; return; } if (Utils::isValidGeometry(data.restoreGeometry) && (data.restoreGeometry == rect)) { return; } g_win32Helper()->data[windowId].restoreGeometry = rect; }; switch (uMsg) { #if (QT_VERSION < QT_VERSION_CHECK(5, 9, 0)) // Qt has done this for us since 5.9.0 case WM_NCCREATE: { // Enable automatic DPI scaling for the non-client area of the window, // such as the caption bar, the scrollbars, and the menu bar. We need // to do this explicitly and manually here (only inside WM_NCCREATE). // If we are using the PMv2 DPI awareness mode, the non-client area // of the window will be scaled by the OS automatically, so there will // be no need to do this in that case. Utils::enableNonClientAreaDpiScalingForWindow(windowId); } break; #endif case WM_NCCALCSIZE: { // Windows是根据这个消息的返回值来设置窗口的客户区(窗口中真正显示的内容) // 和非客户区(标题栏、窗口边框、菜单栏和状态栏等Windows系统自行提供的部分 // ,不过对于Qt来说,除了标题栏和窗口边框,非客户区基本也都是自绘的)的范 // 围的,lParam里存放的就是新客户区的几何区域,默认是整个窗口的大小,正常 // 的程序需要修改这个参数,告知系统窗口的客户区和非客户区的范围(一般来说可 // 以完全交给Windows,让其自行处理,使用默认的客户区和非客户区),因此如果 // 我们不修改lParam,就可以使客户区充满整个窗口,从而去掉标题栏和窗口边框 // (因为这些东西都被客户区给盖住了。但边框阴影也会因此而丢失,不过我们会使 // 用其他方式将其带回,请参考其他消息的处理,此处不过多提及)。但有个情况要 // 特别注意,那就是窗口最大化后,窗口的实际尺寸会比屏幕的尺寸大一点,从而使 // 用户看不到窗口的边界,这样用户就不能在窗口最大化后调整窗口的大小了(虽然 // 这个做法听起来特别奇怪,但Windows确实就是这样做的),因此如果我们要自行 // 处理窗口的非客户区,就要在窗口最大化后,将窗口边框的宽度和高度(一般是相 // 等的)从客户区裁剪掉,否则我们窗口所显示的内容就会超出屏幕边界,显示不全。 // 如果用户开启了任务栏自动隐藏,在窗口最大化后,还要考虑任务栏的位置。因为 // 如果窗口最大化后,其尺寸和屏幕尺寸相等(因为任务栏隐藏了,所以窗口最大化 // 后其实是充满了整个屏幕,变相的全屏了),Windows会认为窗口已经进入全屏的 // 状态,从而导致自动隐藏的任务栏无法弹出。要避免这个状况,就要使窗口的尺寸 // 小于屏幕尺寸。我下面的做法参考了火狐、Chromium和Windows Terminal // 如果没有开启任务栏自动隐藏,是不存在这个问题的,所以要先进行判断。 // 一般情况下,*result设置为0(相当于DefWindowProc的返回值为0)就可以了, // 根据MSDN的说法,返回0意为此消息已经被程序自行处理了,让Windows跳过此消 // 息,否则Windows会添加对此消息的默认处理,对于当前这个消息而言,就意味着 // 标题栏和窗口边框又会回来,这当然不是我们想要的结果。根据MSDN,当wParam // 为FALSE时,只能返回0,但当其为TRUE时,可以返回0,也可以返回一个WVR_常 // 量。根据Chromium的注释,当存在非客户区时,如果返回WVR_REDRAW会导致子 // 窗口/子控件出现奇怪的bug(自绘控件错位),并且Lucas在Windows 10 // 上成功复现,说明这个bug至今都没有解决。我查阅了大量资料,发现唯一的解决 // 方案就是返回0。但如果不存在非客户区,且wParam为TRUE,最好返回 // WVR_REDRAW,否则窗口在调整大小可能会产生严重的闪烁现象。 // 虽然对大多数消息来说,返回0都代表让Windows忽略此消息,但实际上不同消息 // 能接受的返回值是不一样的,请注意自行查阅MSDN。 // Sent when the size and position of a window's client area must be // calculated. By processing this message, an application can // control the content of the window's client area when the size or // position of the window changes. If wParam is TRUE, lParam points // to an NCCALCSIZE_PARAMS structure that contains information an // application can use to calculate the new size and position of the // client rectangle. If wParam is FALSE, lParam points to a RECT // structure. On entry, the structure contains the proposed window // rectangle for the window. On exit, the structure should contain // the screen coordinates of the corresponding window client area. // The client area is the window's content area, the non-client area // is the area which is provided by the system, such as the title // bar, the four window borders, the frame shadow, the menu bar, the // status bar, the scroll bar, etc. But for Qt, it draws most of the // window area (client + non-client) itself. We now know that the // title bar and the window frame is in the non-client area and we // can set the scope of the client area in this message, so we can // remove the title bar and the window frame by let the non-client // area be covered by the client area (because we can't really get // rid of the non-client area, it will always be there, all we can // do is to hide it) , which means we should let the client area's // size the same with the whole window's size. So there is no room // for the non-client area and then the user won't be able to see it // again. But how to achieve this? Very easy, just leave lParam (the // re-calculated client area) untouched. But of course you can // modify lParam, then the non-client area will be seen and the // window borders and the window frame will show up. However, things // are quite different when you try to modify the top margin of the // client area. DWM will always draw the whole title bar no matter // what margin value you set for the top, unless you don't modify it // and remove the whole top area (the title bar + the one pixel // height window border). This can be confirmed in Windows // Terminal's source code, you can also try yourself to verify // it. So things will become quite complicated if you want to // preserve the four window borders. // If `wParam` is `FALSE`, `lParam` points to a `RECT` that contains // the proposed window rectangle for our window. During our // processing of the `WM_NCCALCSIZE` message, we are expected to // modify the `RECT` that `lParam` points to, so that its value upon // our return is the new client area. We must return 0 if `wParam` // is `FALSE`. // If `wParam` is `TRUE`, `lParam` points to a `NCCALCSIZE_PARAMS` // struct. This struct contains an array of 3 `RECT`s, the first of // which has the exact same meaning as the `RECT` that is pointed to // by `lParam` when `wParam` is `FALSE`. The remaining `RECT`s, in // conjunction with our return value, can // be used to specify portions of the source and destination window // rectangles that are valid and should be preserved. We opt not to // implement an elaborate client-area preservation technique, and // simply return 0, which means "preserve the entire old client area // and align it with the upper-left corner of our new client area". const auto clientRect = ((static_cast(wParam) == FALSE) ? reinterpret_cast(lParam) : &(reinterpret_cast(lParam))->rgrc[0]); if (frameBorderVisible) { // Store the original top margin before the default window procedure applies the default frame. const LONG originalTop = clientRect->top; // Apply the default frame because we don't want to remove the whole window frame, // we still need the standard window frame (the resizable frame border and the frame // shadow) for the left, bottom and right edges. // If we return 0 here directly, the whole window frame will be removed (which means // there will be no resizable frame border and the frame shadow will also disappear), // and that's also how most applications customize their title bars on Windows. It's // totally OK but since we want to preserve as much original frame as possible, we // can't use that solution. const LRESULT ret = DefWindowProcW(hWnd, WM_NCCALCSIZE, wParam, lParam); if (ret != 0) { *result = ret; return true; } // Re-apply the original top from before the size of the default frame was applied, // and the whole top frame (the title bar and the top border) is gone now. // For the top frame, we only has 2 choices: (1) remove the top frame entirely, or // (2) don't touch it at all. We can't preserve the top border by adjusting the top // margin here. If we try to modify the top margin, the original title bar will // always be painted by DWM regardless what margin we set, so here we can only remove // the top frame entirely and use some special technique to bring the top border back. clientRect->top = originalTop; } const bool max = IsMaximized(hWnd); const bool full = Utils::isFullScreen(windowId); // We don't need this correction when we're fullscreen. We will // have the WS_POPUP size, so we don't have to worry about // borders, and the default frame will be fine. if (max && !full) { // When a window is maximized, its size is actually a little bit more // than the monitor's work area. The window is positioned and sized in // such a way that the resize handles are outside of the monitor and // then the window is clipped to the monitor so that the resize handle // do not appear because you don't need them (because you can't resize // a window when it's maximized unless you restore it). const int frameSizeY = Utils::getResizeBorderThickness(windowId, false, true); clientRect->top += frameSizeY; if (!frameBorderVisible) { clientRect->bottom -= frameSizeY; const int frameSizeX = Utils::getResizeBorderThickness(windowId, true, true); clientRect->left += frameSizeX; clientRect->right -= frameSizeX; } } // Attempt to detect if there's an autohide taskbar, and if // there is, reduce our size a bit on the side with the taskbar, // so the user can still mouse-over the taskbar to reveal it. // Make sure to use MONITOR_DEFAULTTONEAREST, so that this will // still find the right monitor even when we're restoring from // minimized. if (max || full) { APPBARDATA abd; SecureZeroMemory(&abd, sizeof(abd)); abd.cbSize = sizeof(abd); const UINT taskbarState = SHAppBarMessage(ABM_GETSTATE, &abd); // First, check if we have an auto-hide taskbar at all: if (taskbarState & ABS_AUTOHIDE) { bool top = false, bottom = false, left = false, right = false; // Due to ABM_GETAUTOHIDEBAREX was introduced in Windows 8.1, // we have to use another way to judge this if we are running // on Windows 7 or Windows 8. if (WindowsVersionHelper::isWin8Point1OrGreater()) { const std::optional monitorInfo = getMonitorForWindow(hWnd); if (!monitorInfo.has_value()) { WARNING << "Failed to retrieve the window's monitor."; break; } const RECT monitorRect = monitorInfo.value().rcMonitor; // This helper can be used to determine if there's a // auto-hide taskbar on the given edge of the monitor // we're currently on. const auto hasAutohideTaskbar = [monitorRect](const UINT edge) -> bool { APPBARDATA abd2; SecureZeroMemory(&abd2, sizeof(abd2)); abd2.cbSize = sizeof(abd2); abd2.uEdge = edge; abd2.rc = monitorRect; const auto hTaskbar = reinterpret_cast(SHAppBarMessage(ABM_GETAUTOHIDEBAREX, &abd2)); return (hTaskbar != nullptr); }; top = hasAutohideTaskbar(ABE_TOP); bottom = hasAutohideTaskbar(ABE_BOTTOM); left = hasAutohideTaskbar(ABE_LEFT); right = hasAutohideTaskbar(ABE_RIGHT); } else { int edge = -1; APPBARDATA abd2; SecureZeroMemory(&abd2, sizeof(abd2)); abd2.cbSize = sizeof(abd2); abd2.hWnd = FindWindowW(L"Shell_TrayWnd", nullptr); if (abd2.hWnd) { const HMONITOR windowMonitor = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST); if (!windowMonitor) { WARNING << Utils::getSystemErrorMessage(kMonitorFromWindow); break; } const HMONITOR taskbarMonitor = MonitorFromWindow(abd2.hWnd, MONITOR_DEFAULTTOPRIMARY); if (!taskbarMonitor) { WARNING << Utils::getSystemErrorMessage(kMonitorFromWindow); break; } if (taskbarMonitor == windowMonitor) { SHAppBarMessage(ABM_GETTASKBARPOS, &abd2); edge = abd2.uEdge; } } else { WARNING << Utils::getSystemErrorMessage(kFindWindowW); break; } top = (edge == ABE_TOP); bottom = (edge == ABE_BOTTOM); left = (edge == ABE_LEFT); right = (edge == ABE_RIGHT); } // If there's a taskbar on any side of the monitor, reduce // our size a little bit on that edge. // Note to future code archeologists: // This doesn't seem to work for fullscreen on the primary // display. However, testing a bunch of other apps with // fullscreen modes and an auto-hiding taskbar has // shown that _none_ of them reveal the taskbar from // fullscreen mode. This includes Edge, Firefox, Chrome, // Sublime Text, PowerPoint - none seemed to support this. // This does however work fine for maximized. if (top) { // Peculiarly, when we're fullscreen, clientRect->top += kAutoHideTaskBarThickness; } else if (bottom) { clientRect->bottom -= kAutoHideTaskBarThickness; } else if (left) { clientRect->left += kAutoHideTaskBarThickness; } else if (right) { clientRect->right -= kAutoHideTaskBarThickness; } } } Utils::syncWmPaintWithDwm(); // This should be executed at the very last. // By returning WVR_REDRAW we can make the window resizing look less broken. // But we must return 0 if wParam is FALSE, according to Microsoft Docs. // **IMPORTANT NOTE**: // If you are drawing something manually through D3D in your window, don't // try to return WVR_REDRAW here, otherwise Windows exhibits bugs where // client pixels and child windows are mispositioned by the width/height // of the upper-left non-client area. It's confirmed that this issue exists // from Windows 7 to Windows 10. Not tested on Windows 11 yet. Don't know // whether it exists on Windows XP to Windows Vista or not. const bool needD3DWorkaround = (qEnvironmentVariableIntValue(kD3DWorkaroundEnvVar) != 0); *result = (((static_cast(wParam) == FALSE) || needD3DWorkaround) ? 0 : WVR_REDRAW); return true; } case WM_NCHITTEST: { // 原生Win32窗口只有顶边是在窗口内部resize的,其余三边都是在窗口 // 外部进行resize的,其原理是,WS_THICKFRAME这个窗口样式会在窗 // 口的左、右和底边添加三个透明的resize区域,这三个区域在正常状态 // 下是完全不可见的,它们由DWM负责绘制和控制。这些区域的宽度等于 // (SM_CXSIZEFRAME + SM_CXPADDEDBORDER),高度等于 // (SM_CYSIZEFRAME + SM_CXPADDEDBORDER),在100%缩放时,均等 // 于8像素。它们属于窗口区域的一部分,但不属于客户区,而是属于非客 // 户区,因此GetWindowRect获取的区域中是包含这三个resize区域的, // 而GetClientRect获取的区域是不包含它们的。当把 // DWMWA_EXTENDED_FRAME_BOUNDS作为参数调用 // DwmGetWindowAttribute时,也能获取到一个窗口大小,这个大小介 // 于前面两者之间,暂时不知道这个数据的意义及其作用。我们在 // WM_NCCALCSIZE消息的处理中,已经把整个窗口都设置为客户区了,也 // 就是说,我们的窗口已经没有非客户区了,因此那三个透明的resize区 // 域,此刻也已经成为窗口客户区的一部分了,从而变得不透明了。所以 // 现在的resize,看起来像是在窗口内部resize,是因为原本透明的地方 // 现在变得不透明了,实际上,单纯从范围上来看,现在我们resize的地方, // 就是普通窗口的边框外部,那三个透明区域的范围。 // 因此,如果我们把边框完全去掉(就是我们正在做的事情),resize就 // 会看起来是在内部进行,这个问题通过常规方法非常难以解决。我测试过 // QQ和钉钉的窗口,它们的窗口就是在外部resize,但实际上它们是通过 // 把窗口实际的内容,嵌入到一个完全透明的但尺寸要大一圈的窗口中实现 // 的,虽然看起来效果还不错,但对于此项目而言,代码和窗口结构过于复 // 杂,因此我没有采用此方案。然而,对于具体的软件项目而言,其做法也 // 不失为一个优秀的解决方案,毕竟其在大多数条件下的表现都还可以。 // // 和1.x的做法不同,现在的2.x选择了保留窗口三边,去除整个窗口顶部, // 好处是保留了系统的原生边框,外观较好,且与系统结合紧密,而且resize // 的表现也有很大改善,缺点是需要自行绘制顶部边框线。原本以为只能像 // Windows Terminal那样在WM_PAINT里搞黑魔法,但后来发现,其实只 // 要颜色相近,我们自行绘制一根实线也几乎能以假乱真,而且这样也不会 // 破坏Qt自己的绘制系统,能做到不依赖黑魔法就能实现像Windows Terminal // 那样外观和功能都比较完美的自定义边框。 // A normal Win32 window can be resized outside of it. Here is the // reason: the WS_THICKFRAME window style will cause a window has three // transparent areas beside the window's left, right and bottom // edge. Their width or height is eight pixels if the window is not // scaled. In most cases, they are totally invisible. It's DWM's // responsibility to draw and control them. They exist to let the // user resize the window, visually outside of it. They are in the // window area, but not the client area, so they are in the // non-client area actually. But we have turned the whole window // area into client area in WM_NCCALCSIZE, so the three transparent // resize areas also become a part of the client area and thus they // become visible. When we resize the window, it looks like we are // resizing inside of it, however, that's because the transparent // resize areas are visible now, we ARE resizing outside of the // window actually. But I don't know how to make them become // transparent again without breaking the frame shadow drawn by DWM. // If you really want to solve it, you can try to embed your window // into a larger transparent window and draw the frame shadow // yourself. As what we have said in WM_NCCALCSIZE, you can only // remove the top area of the window, this will let us be able to // resize outside of the window and don't need much process in this // message, it looks like a perfect plan, however, the top border is // missing due to the whole top area is removed, and it's very hard // to bring it back because we have to use a trick in WM_PAINT // (learned from Windows Terminal), but no matter what we do in // WM_PAINT, it will always break the backing store mechanism of Qt, // so actually we can't do it. And it's very difficult to do such // things in NativeEventFilters as well. What's worse, if we really // do this, the four window borders will become white and they look // horrible in dark mode. This solution only supports Windows 10 // because the border width on Win10 is only one pixel, however it's // eight pixels on Windows 7 so preserving the three window borders // looks terrible on old systems. // // Unlike the 1.x code, we choose to preserve the three edges of the // window in 2.x, and get rid of the whole top part of the window. // There are quite some advantages such as the appearance looks much // better and due to we have the original system window frame, our // window can behave just like a normal Win32 window even if we now // doesn't have a title bar at all. Most importantly, the flicker and // jitter during window resizing is totally gone now. The disadvantage // is we have to draw a top frame border ourself. Previously I thought // we have to do the black magic in WM_PAINT just like what Windows // Terminal does, however, later I found that if we choose a proper // color, our homemade top border can almost have exactly the same // appearance with the system's one. const POINT nativeGlobalPos = {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)}; POINT nativeLocalPos = nativeGlobalPos; if (ScreenToClient(hWnd, &nativeLocalPos) == FALSE) { WARNING << Utils::getSystemErrorMessage(kScreenToClient); break; } const QPoint qtScenePos = Utils::fromNativeLocalPosition( data.params.getWindowHandle(), QPoint(nativeLocalPos.x, nativeLocalPos.y)); const bool max = IsMaximized(hWnd); const bool full = Utils::isFullScreen(windowId); const int frameSizeY = Utils::getResizeBorderThickness(windowId, false, true); const bool isTop = (nativeLocalPos.y < frameSizeY); const bool buttonSwapped = (GetSystemMetrics(SM_SWAPBUTTON) != FALSE); const bool leftButtonPressed = (buttonSwapped ? (GetAsyncKeyState(VK_RBUTTON) < 0) : (GetAsyncKeyState(VK_LBUTTON) < 0)); const bool isTitleBar = (data.params.isInsideTitleBarDraggableArea(qtScenePos) && leftButtonPressed); const bool isFixedSize = data.params.isWindowFixedSize(); const bool dontOverrideCursor = data.params.getProperty(kDontOverrideCursorVar, false).toBool(); const bool dontToggleMaximize = data.params.getProperty(kDontToggleMaximizeVar, false).toBool(); if (dontToggleMaximize) { static bool once = false; if (!once) { once = true; DEBUG << "To disable window maximization, you should remove the " "WS_MAXIMIZEBOX style from the window instead. FramelessHelper " "won't do that for you, so you'll have to do it manually yourself."; } } if (frameBorderVisible) { // This will handle the left, right and bottom parts of the frame // because we didn't change them. const LRESULT originalRet = DefWindowProcW(hWnd, WM_NCHITTEST, 0, lParam); if (originalRet != HTCLIENT) { *result = (dontOverrideCursor ? HTBORDER : originalRet); return true; } if (full) { *result = HTCLIENT; return true; } if (max) { *result = (isTitleBar ? HTCAPTION : HTCLIENT); return true; } // At this point, we know that the cursor is inside the client area // so it has to be either the little border at the top of our custom // title bar or the drag bar. Apparently, it must be the drag bar or // the little border at the top which the user can use to move or // resize the window. if (isTop && !isFixedSize) { // Return HTCLIENT instead of HTBORDER here, because the mouse is // inside our homemade title bar now, return HTCLIENT to let our // title bar can still capture mouse events. *result = (dontOverrideCursor ? HTCLIENT : HTTOP); return true; } if (isTitleBar) { *result = HTCAPTION; return true; } *result = HTCLIENT; return true; } else { if (full) { *result = HTCLIENT; return true; } if (max) { *result = (isTitleBar ? HTCAPTION : HTCLIENT); return true; } if (!isFixedSize) { RECT clientRect = {0, 0, 0, 0}; if (GetClientRect(hWnd, &clientRect) == FALSE) { WARNING << Utils::getSystemErrorMessage(kGetClientRect); break; } const LONG width = clientRect.right; const LONG height = clientRect.bottom; const bool isBottom = (nativeLocalPos.y >= (height - frameSizeY)); // Make the border a little wider to let the user easy to resize on corners. const qreal scaleFactor = ((isTop || isBottom) ? 2.0 : 1.0); const int frameSizeX = Utils::getResizeBorderThickness(windowId, true, true); const int scaledFrameSizeX = std::round(qreal(frameSizeX) * scaleFactor); const bool isLeft = (nativeLocalPos.x < scaledFrameSizeX); const bool isRight = (nativeLocalPos.x >= (width - scaledFrameSizeX)); if (dontOverrideCursor && (isTop || isBottom || isLeft || isRight)) { // Return HTCLIENT instead of HTBORDER here, because the mouse is // inside the window now, return HTCLIENT to let the controls // inside our window can still capture mouse events. *result = HTCLIENT; return true; } if (isTop) { if (isLeft) { *result = HTTOPLEFT; return true; } if (isRight) { *result = HTTOPRIGHT; return true; } *result = HTTOP; return true; } if (isBottom) { if (isLeft) { *result = HTBOTTOMLEFT; return true; } if (isRight) { *result = HTBOTTOMRIGHT; return true; } *result = HTBOTTOM; return true; } if (isLeft) { *result = HTLEFT; return true; } if (isRight) { *result = HTRIGHT; return true; } } if (isTitleBar) { *result = HTCAPTION; return true; } *result = HTCLIENT; return true; } } #if (QT_VERSION < QT_VERSION_CHECK(6, 2, 2)) // I contributed this to Qt since 6.2.2 case WM_WINDOWPOSCHANGING: { // Tell Windows to discard the entire contents of the client area, as re-using // parts of the client area would lead to jitter during resize. const auto windowPos = reinterpret_cast(lParam); windowPos->flags |= SWP_NOCOPYBITS; } break; #endif #if (QT_VERSION <= QT_VERSION_CHECK(6, 4, 2)) case WM_GETDPISCALEDSIZE: { // QtBase commit 2cfca7fd1911cc82a22763152c04c65bc05bc19a introduced a bug // which caused the custom margins is ignored during the handling of the // WM_GETDPISCALEDSIZE message, it was shipped with Qt 6.2.1 ~ 6.4.2. // We workaround it by overriding the wrong handling directly. RECT clientRect = {}; if (GetClientRect(hWnd, &clientRect) == FALSE) { WARNING << Utils::getSystemErrorMessage(kGetClientRect); *result = FALSE; // Use the default linear DPI scaling provided by Windows. return true; // Jump over Qt's wrong handling logic. } const auto newDpi = UINT(wParam); const QSize oldSize = {RECT_WIDTH(clientRect), RECT_HEIGHT(clientRect)}; const QSize newSize = Utils::rescaleSize(oldSize, data.dpi.x, newDpi); const auto suggestedSize = reinterpret_cast(lParam); suggestedSize->cx = newSize.width(); suggestedSize->cy = newSize.height(); // If the window frame is visible, we need to expand the suggested size, currently // it's pure client size, we need to add the frame size to it. Windows expects a // full window size, including the window frame. // If the window frame is not visible, the window size equals to the client size, // the suggested size doesn't need further adjustments. if (frameBorderVisible) { const int frameSizeX = Utils::getResizeBorderThicknessForDpi(true, newDpi); const int frameSizeY = Utils::getResizeBorderThicknessForDpi(false, newDpi); suggestedSize->cx += (frameSizeX * 2); // The size of the two resize borders on the left and right edge. suggestedSize->cy += frameSizeY; // Only add the bottom resize border. We don't have anything on the top edge. // Both the top resize border and the title bar are in the client area. } *result = TRUE; // We have set our preferred window size, don't use the default linear DPI scaling. return true; // Jump over Qt's wrong handling logic. } #endif // (QT_VERSION <= QT_VERSION_CHECK(6, 4, 2)) case WM_DPICHANGED: { const Dpi oldDpi = data.dpi; const Dpi newDpi = {UINT(LOWORD(wParam)), UINT(HIWORD(wParam))}; if (Q_UNLIKELY(newDpi == oldDpi)) { WARNING << "Wrong WM_DPICHANGED received: same DPI."; break; } DEBUG.noquote() << "New DPI for window" << hwnd2str(hWnd) << "is" << newDpi << "(was" << oldDpi << ")."; g_win32Helper()->data[windowId].dpi = newDpi; if (Utils::isValidGeometry(data.restoreGeometry)) { // Update the window size only. The position should not be changed. g_win32Helper()->data[windowId].restoreGeometry.setSize( Utils::rescaleSize(data.restoreGeometry.size(), oldDpi.x, newDpi.x)); } data.params.forceChildrenRepaint(500); } break; case WM_DWMCOMPOSITIONCHANGED: { // Re-apply the custom window frame if recovered from the basic theme. Utils::updateWindowFrameMargins(windowId, false); } break; #if (QT_VERSION < QT_VERSION_CHECK(6, 5, 1)) case WM_ENTERSIZEMOVE: // Sent to a window when the user drags the title bar or the resize border. case WM_EXITSIZEMOVE: // Sent to a window when the user releases the mouse button (from dragging the title bar or the resize border). updateRestoreGeometry(false); break; case WM_SIZE: { if (wParam != SIZE_MAXIMIZED) { break; } if (!Utils::isValidGeometry(data.restoreGeometry)) { updateRestoreGeometry(true); break; } WINDOWPLACEMENT wp; SecureZeroMemory(&wp, sizeof(wp)); wp.length = sizeof(wp); if (GetWindowPlacement(hWnd, &wp) == FALSE) { WARNING << Utils::getSystemErrorMessage(kGetWindowPlacement); break; } // The restore geometry is correct, no need to bother. if (rect2qrect(wp.rcNormalPosition) == data.restoreGeometry) { break; } // OK, the restore geometry is wrong, let's correct it then :) wp.rcNormalPosition = qrect2rect(data.restoreGeometry); if (SetWindowPlacement(hWnd, &wp) == FALSE) { WARNING << Utils::getSystemErrorMessage(kSetWindowPlacement); } } break; #endif // (QT_VERSION < QT_VERSION_CHECK(6, 5, 1)) default: break; } if (!frameBorderVisible) { switch (uMsg) { case WM_NCUAHDRAWCAPTION: case WM_NCUAHDRAWFRAME: { // These undocumented messages are sent to draw themed window // borders. Block them to prevent drawing borders over the client // area. *result = 0; return true; } case WM_NCPAINT: { // 边框阴影处于非客户区的范围,因此如果直接阻止非客户区的绘制,会导致边框阴影丢失 if (!Utils::isDwmCompositionEnabled()) { // Only block WM_NCPAINT when DWM composition is disabled. If // it's blocked when DWM composition is enabled, the frame // shadow won't be drawn. *result = 0; return true; } else { break; } } case WM_NCACTIVATE: { if (Utils::isDwmCompositionEnabled()) { // DefWindowProc won't repaint the window border if lParam (normally a HRGN) // is -1. See the following link's "lParam" section: // https://docs.microsoft.com/en-us/windows/win32/winmsg/wm-ncactivate // Don't use "*result = 0" here, otherwise the window won't respond to the // window activation state change. *result = DefWindowProcW(hWnd, WM_NCACTIVATE, wParam, -1); } else { if (static_cast(wParam) == FALSE) { *result = TRUE; } else { *result = FALSE; } } return true; } case WM_SETICON: case WM_SETTEXT: { // Disable painting while these messages are handled to prevent them // from drawing a window caption over the client area. SetLastError(ERROR_SUCCESS); const auto oldStyle = static_cast(GetWindowLongPtrW(hWnd, GWL_STYLE)); if (oldStyle == 0) { WARNING << Utils::getSystemErrorMessage(kGetWindowLongPtrW); break; } // Prevent Windows from drawing the default title bar by temporarily // toggling the WS_VISIBLE style. const DWORD newStyle = (oldStyle & ~WS_VISIBLE); SetLastError(ERROR_SUCCESS); if (SetWindowLongPtrW(hWnd, GWL_STYLE, static_cast(newStyle)) == 0) { WARNING << Utils::getSystemErrorMessage(kSetWindowLongPtrW); break; } Utils::triggerFrameChange(windowId); const LRESULT ret = DefWindowProcW(hWnd, uMsg, wParam, lParam); SetLastError(ERROR_SUCCESS); if (SetWindowLongPtrW(hWnd, GWL_STYLE, static_cast(oldStyle)) == 0) { WARNING << Utils::getSystemErrorMessage(kSetWindowLongPtrW); break; } Utils::triggerFrameChange(windowId); *result = ret; return true; } default: break; } } if (WindowsVersionHelper::isWin11OrGreater() && data.fallbackTitleBarWindowId) { switch (uMsg) { case WM_SIZE: // Sent to a window after its size has changed. case WM_DISPLAYCHANGE: // Sent to a window when the display resolution has changed. { const bool isFixedSize = data.params.isWindowFixedSize(); if (!resizeFallbackTitleBarWindow(windowId, data.fallbackTitleBarWindowId, isFixedSize)) { WARNING << "Failed to re-position the fallback title bar window."; } } break; default: break; } } const bool wallpaperChanged = ((uMsg == WM_SETTINGCHANGE) && (wParam == SPI_SETDESKWALLPAPER)); bool systemThemeChanged = ((uMsg == WM_THEMECHANGED) || (uMsg == WM_SYSCOLORCHANGE) || (uMsg == WM_DWMCOLORIZATIONCOLORCHANGED)); if (WindowsVersionHelper::isWin10RS1OrGreater()) { if (uMsg == WM_SETTINGCHANGE) { if ((wParam == 0) && (lParam != 0) // lParam sometimes may be NULL. && (std::wcscmp(reinterpret_cast(lParam), kThemeSettingChangeEventName) == 0)) { systemThemeChanged = true; if (WindowsVersionHelper::isWin10RS5OrGreater()) { const bool dark = (FramelessManager::instance()->systemTheme() == SystemTheme::Dark); const auto isWidget = [&data]() -> bool { const auto widget = data.params.getWidgetHandle(); return (widget && widget->isWidgetType()); }(); if (!isWidget) { // Causes some QtWidgets paint incorrectly, so only apply to Qt Quick applications. Utils::updateGlobalWin32ControlsTheme(windowId, dark); } Utils::refreshWin32ThemeResources(windowId, dark); } } } } if (systemThemeChanged || wallpaperChanged) { // Sometimes the FramelessManager instance may be destroyed already. if (FramelessManager * const manager = FramelessManager::instance()) { if (FramelessManagerPrivate * const managerPriv = FramelessManagerPrivate::get(manager)) { #if (QT_VERSION < QT_VERSION_CHECK(6, 5, 0)) if (systemThemeChanged) { managerPriv->notifySystemThemeHasChangedOrNot(); } #endif // (QT_VERSION < QT_VERSION_CHECK(6, 5, 0)) if (wallpaperChanged) { managerPriv->notifyWallpaperHasChangedOrNot(); } } } } return false; } FRAMELESSHELPER_END_NAMESPACE