framelesshelper/include/FramelessHelper/Core/micamaterial.h

70 lines
2.4 KiB
C++

/*
* MIT License
*
* Copyright (C) 2021-2023 by wangwenx190 (Yuhang Zhao)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <FramelessHelper/Core/framelesshelpercore_global.h>
FRAMELESSHELPER_BEGIN_NAMESPACE
class MicaMaterialPrivate;
class FRAMELESSHELPER_CORE_API MicaMaterial : public QObject
{
Q_OBJECT
Q_DISABLE_COPY_MOVE(MicaMaterial)
Q_DECLARE_PRIVATE(MicaMaterial)
Q_PROPERTY(QColor tintColor READ tintColor WRITE setTintColor NOTIFY tintColorChanged FINAL)
Q_PROPERTY(qreal tintOpacity READ tintOpacity WRITE setTintOpacity NOTIFY tintOpacityChanged FINAL)
Q_PROPERTY(qreal noiseOpacity READ noiseOpacity WRITE setNoiseOpacity NOTIFY noiseOpacityChanged FINAL)
public:
explicit MicaMaterial(QObject *parent = nullptr);
~MicaMaterial() override;
Q_NODISCARD QColor tintColor() const;
void setTintColor(const QColor &value);
Q_NODISCARD qreal tintOpacity() const;
void setTintOpacity(const qreal value);
Q_NODISCARD qreal noiseOpacity() const;
void setNoiseOpacity(const qreal value);
public Q_SLOTS:
void paint(QPainter *painter, const QSize &size, const QPoint &pos);
Q_SIGNALS:
void tintColorChanged();
void tintOpacityChanged();
void noiseOpacityChanged();
void shouldRedraw();
private:
QScopedPointer<MicaMaterialPrivate> d_ptr;
};
FRAMELESSHELPER_END_NAMESPACE