FluentUI/src/FluRectangle.cpp

63 lines
2.2 KiB
C++

#include "FluRectangle.h"
#include <QPainterPath>
FluRectangle::FluRectangle(QQuickItem *parent) : QQuickPaintedItem(parent) {
color(Qt::white);
radius({0, 0, 0, 0});
borderWidth(0);
borderColor(Qt::black);
connect(this, &FluRectangle::colorChanged, this, [=] { update(); });
connect(this, &FluRectangle::radiusChanged, this, [=] { update(); });
connect(this, &FluRectangle::borderWidthChanged, this, [=] { update(); });
connect(this, &FluRectangle::borderColorChanged, this, [=] { update(); });
}
bool FluRectangle::borderValid() const {
return qRound(_borderWidth) >= 1 && _color.isValid() && _color.alpha() > 0;
}
void FluRectangle::paint(QPainter *painter) {
painter->save();
painter->setRenderHint(QPainter::Antialiasing);
QRectF rect = boundingRect();
bool valid = borderValid();
if (valid) {
// 绘制边框时画笔的宽度从路径向两侧扩充
// 因此实际绘制的矩形应向内侧收缩边框宽度的一半,避免边框裁剪导致不完整
qreal halfBorderWidth = _borderWidth / 2.0;
rect.adjust(halfBorderWidth, halfBorderWidth, -halfBorderWidth, -halfBorderWidth);
}
QPainterPath path;
QList<int> r = _radius;
while (r.size() < 4) {
r.append(0);
}
// 从右下角开始逆时针绘制圆角矩形路径
path.moveTo(rect.bottomRight() - QPointF(0, r[2]));
path.lineTo(rect.topRight() + QPointF(0, r[1]));
path.arcTo(QRectF(QPointF(rect.topRight() - QPointF(r[1] * 2, 0)), QSize(r[1] * 2, r[1] * 2)), 0, 90);
path.lineTo(rect.topLeft() + QPointF(r[0], 0));
path.arcTo(QRectF(QPointF(rect.topLeft()), QSize(r[0] * 2, r[0] * 2)), 90, 90);
path.lineTo(rect.bottomLeft() - QPointF(0, r[3]));
path.arcTo(QRectF(QPointF(rect.bottomLeft() - QPointF(0, r[3] * 2)), QSize(r[3] * 2, r[3] * 2)), 180, 90);
path.lineTo(rect.bottomRight() - QPointF(r[2], 0));
path.arcTo(QRectF(QPointF(rect.bottomRight() - QPointF(r[2] * 2, r[2] * 2)), QSize(r[2] * 2, r[2] * 2)), 270, 90);
// 填充背景
painter->fillPath(path, _color);
// 绘制边框
if (valid) {
painter->strokePath(path, QPen(_borderColor, _borderWidth));
}
painter->restore();
}