Win32: Fix the flickering issue when resizing
Signed-off-by: Yuhang Zhao <2546789017@qq.com>
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@ -412,6 +412,13 @@ bool FramelessHelperWin::nativeEventFilter(const QByteArray &eventType, void *me
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}
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}
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}
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// Fix the flickering issue while resizing.
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// "clientRect->right += 1;" also works.
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// The only draw back of this small trick is it will affect
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// Qt's coordinate system. It makes the "canvas" of the window
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// larger than it should be. Be careful if you need to paint
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// something manually either through QPainter or Qt Quick.
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clientRect->bottom += 1;
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// If the window bounds change, we're going to relayout and repaint
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// anyway. Returning WVR_REDRAW avoids an extra paint before that of
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// the old client pixels in the (now wrong) location, and thus makes
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@ -250,13 +250,19 @@ void QtAcrylicEffectHelper::paintWindowFrame(QPainter *painter, const QRect &rec
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const int width = rect.isValid() ? rect.width() : m_window->width();
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const int height = rect.isValid() ? rect.height() : m_window->height();
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#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
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const QList<QLineF> lines = {
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using BorderLines = QList<QLineF>;
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#else
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const QVector<QLineF> lines = {
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using BorderLines = QVector<QLineF>;
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#endif
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#ifdef Q_OS_WINDOWS
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const int internalFix = 1;
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#else
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const int internalFix = 0;
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#endif
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const BorderLines lines = {
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{0, 0, static_cast<qreal>(width), 0},
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{width - m_frameThickness, 0, width - m_frameThickness, static_cast<qreal>(height)},
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{static_cast<qreal>(width), height - m_frameThickness, 0, height - m_frameThickness},
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{static_cast<qreal>(width), height - m_frameThickness - internalFix, 0, height - m_frameThickness - internalFix},
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{0, static_cast<qreal>(height), 0, 0}
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};
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const bool active = m_window->isActive();
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