cmake_minimum_required(VERSION 3.21) # Edit your App name here project(KGCAPP VERSION 1.0.0 LANGUAGES CXX) set(CMAKE_CXX_STANDARD_REQUIRED ON) list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/.cmake/) if(QT_VERSION VERSION_GREATER_EQUAL "6.3") qt_standard_project_setup() qt_policy(SET QTP0001 NEW) else() set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_AUTOUIC ON) endif() # For macOS's Universal Build(Will deprecated after WWDC 2024 because Apple will possibly stop the support of Intel Mac.) if(APPLE) set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64" CACHE STRING "" FORCE) endif() set(QWINDOWKIT_BUILD_STATIC ON) set(QWINDOWKIT_BUILD_EXAMPLES OFF) set(QWINDOWKIT_BUILD_QUICK ON) set(QWINDOWKIT_BUILD_WIDGETS OFF) set(QWINDOWKIT_ENABLE_STYLE_AGENT ON) set(QWINDOWKIT_INSTALL OFF) add_subdirectory(3rdparty/qwindowkit) # Add qwindowkit into build tree(due to qwindowkit qmsetup's bug) set(RIBBONUI_BUILD_QWINDOWKIT OFF) set(RIBBONUI_BUILD_EXAMPLES OFF) add_subdirectory(3rdparty/RibbonUI) # Add RibbonUI into build tree add_subdirectory(3rdparty/miracl) string(TIMESTAMP TIME_YEAR %Y) set(PROJECT_COMPANY "Mentalflow's Lab") # Edit to your company name set(PROJECT_COPYRIGHT "Copyright (c) ${TIME_YEAR} WuXinYu. All rights reserved.") # Edit to your copyright content set(PROJECT_DOMAIN "dev.ourdocs.cn.kgc") # Edit to your domain set(PROJECT_BUNDLE_NAME ${PROJECT_NAME}) # Edit the executable file name here find_package(Qt6 COMPONENTS Quick REQUIRED) # Find your needed packages find_package(Qt6 REQUIRED COMPONENTS Sql) find_package(Qt6 COMPONENTS Widgets REQUIRED) set(sources_files source/main.cpp include/keydatamanager.h include/keyparams.h include/database.h include/util.h source/keydatamanager.cpp source/keyparams.cpp source/database.cpp source/util.cpp) # Add your source files here, list all source files is RECOMMEND because it's more clear for maintenance set(qml_files qml/main.qml qml/about.qml qml/components/TabBar.qml qml/components/MainView.qml qml/pages/Home.qml qml/components/BottomBar.qml qml/pages/GenKey.qml qml/pages/SearchKey.qml ) # Add your QML files here set(resource_files resources/imgs/icon.png) # Add your resource files here if(CMAKE_BUILD_TYPE STREQUAL "Debug") # Set the app's output dir set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output/debug) else() set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output/release) endif() set(version_str "${PROJECT_VERSION_MAJOR},${PROJECT_VERSION_MINOR},${PROJECT_VERSION_PATCH}") if (WIN32) configure_file(.cmake/win_app.rc.in ${CMAKE_BINARY_DIR}/win_app.rc) # Configure Windows' rc file set(app_icon_resource_windows ${CMAKE_BINARY_DIR}/win_app.rc) qt_add_executable(${PROJECT_NAME} ${sources_files} ${app_icon_resource_windows} ) file(TO_CMAKE_PATH "/" PATH_SEPARATOR) if(MSVC) set(DLLPATH ${CMAKE_SOURCE_DIR}/3rdparty/msvc/*.dll) else() set(DLLPATH ${CMAKE_SOURCE_DIR}/3rdparty/mingw/*.dll) endif() string(REPLACE "/" ${PATH_SEPARATOR} DLLPATH "${DLLPATH}") file(GLOB DLL_FILES ${DLLPATH}) # Copy the necessary dlls for app add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DLL_FILES} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ) elseif(APPLE) set(MACOSX_BUNDLE_GUI_IDENTIFIER ${PROJECT_DOMAIN}) set(MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}) set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}) set(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_BUNDLE_NAME}) set(MACOSX_BUNDLE_COPYRIGHT ${PROJECT_COPYRIGHT}) set(MACOSX_BUNDLE_DEVELOPMENT_REGION "Chinese") # Edit to your mother language set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "Minimum macOS deployment version" FORCE) set(MACOSX_BUNDLE_EXECUTABLE_NAME ${PROJECT_BUNDLE_NAME}) set(MACOSX_BUNDLE_ICON_FILE AppIcon) # Edit to your icon file name, NO POSTFIX configure_file(.cmake/MacOSXBundleInfo.plist.in ${CMAKE_BINARY_DIR}/Info.plist) # Configure macOS Info.plist set(App_ICON "${PROJECT_SOURCE_DIR}/resources/imgs/AppIcon.icns") # Edit to your icon file routine set_source_files_properties(${App_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") qt_add_executable(${PROJECT_NAME} ${sources_files} ${App_ICON} ) else() qt_add_executable(${PROJECT_NAME} ${sources_files} ) endif() qt_add_qml_module(${PROJECT_NAME} URI ${PROJECT_NAME} VERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} RESOURCE_PREFIX "/qt/qml/" QML_FILES ${qml_files} RESOURCES ${resource_files} ) set_target_properties(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_BINARY_DIR}/Info.plist MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE OUTPUT_NAME ${PROJECT_BUNDLE_NAME} ) target_compile_definitions(${PROJECT_NAME} PRIVATE ${PROJECT_NAME}_VERSION=${version_str}) # If you need to get app version in source files, edit this target_compile_definitions(${PROJECT_NAME} PRIVATE ${PROJECT_NAME}_URI="${PROJECT_NAME}") # If you use custom QML module URI, REMEMBER edit this if(RIBBONUI_BUILD_STATIC_LIB) target_link_libraries(${PROJECT_NAME} PRIVATE RibbonUIplugin ) target_compile_definitions(${PROJECT_NAME} PRIVATE RIBBONUI_BUILD_STATIC_LIB ) else() if(WIN32) if (MINGW) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${RIBBONUI_QML_PLUGIN_DIRECTORY}/RibbonUI.dll" ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) else() if (NOT RIBBONUI_BUILD_STATIC_LIB) if (CMAKE_BUILD_TYPE MATCHES "Debug") set(DEBUG_POSTFIX "d") endif() add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${RIBBONUI_QML_PLUGIN_DIRECTORY}/RibbonUI${DEBUG_POSTFIX}.dll" ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) endif() endif() endif() endif() target_link_libraries(${PROJECT_NAME} PRIVATE Qt::Quick RibbonUI ) target_link_libraries(${PROJECT_NAME} PUBLIC Miracl) target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Sql) target_compile_definitions(${PROJECT_NAME} PRIVATE $<$,$>:QT_QML_DEBUG>) target_include_directories(${PROJECT_NAME} PUBLIC ${PROJECT_SOURCE_DIR}/include ${CMAKE_CURRENT_BINARY_DIR}/${DIR_FLAG}/include ) # add `include` dir to include path